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![]() ![]() A Sprinkle of Magical Salt
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| Genasi ] Most objects on the plane of Salt come in the form of white, crystalline powders. Travelers are warned that these are usually hard to identify from each other. Magical powers can be eaten, or sniffed, or sprinkled, depending on the effect that is desired. Insoluble Water (by John Keith) Insoluble Water is the life-blood of the Dwarven mines scattered throughout the Plane of Salt and is the only thing that makes them possible. So far only the dwarves have discovered the means of producing it, although it has something to do with 'heavy water'. |
Salt of
Preservation
(by Jon
Winter)
This magical powder can also
be used on wood, metals and even corpses. Again, it
reverses decay and rot, though it does not repair any
damage this may have caused to the structure being
treated. Once the magic has done its business, rotting
and corroding will begin again at its normal rate.
If the salt is thrown at
decayed undead beings, creatures composed of rotting
matter, otyughs, or oozes, slimes and jellies, 2d6 points
of damage are caused per application. Should the
substance be ingested by one of these beings, damage is
doubled. Natrium
(by Jon
Winter)
One pound of natrium causes
3d6 points of damage to victims in a 20' radius, and
splatters them with corrosive molten natrium and lime.
This causes a further 1d6 points of damage per round
until scraped or washed off. Natrium is an illegal
substance in some parts of the Lawful Upper
Planes. Salt of
Scouring
(by Jon
Winter)
Copyright
1999-2000, the Mimir Team

This gritty form of
magical salt smells dry and tastes of exotic spices. It's
most commonly sprinkled over food to prevent it spoiling,
and is particularly useful for travelers intending to
journey to Ooze. Each application of this salt is the
equivalent of a purify food and drink spell cast
by a 9th level priest, actually reversing any decay the
food has suffered and preserving it from harm for 2-8
days. There is no limit to the number of times it can be
applied, though the food tastes spicier with each
application!
This is a rare and
non-magical metal found in some isolated parts of Salt.
It is soft as butter, silvery colored, tarnishes rapidly,
and is highly explosive when in contact with water. While
this makes storage difficult (potential terrorists are
advised that the best way to transport the stuff is under
lamp oil), it's popular with Anarchists who're keen on
blowing things up. Since a small squirt of water is
enough to cause the block of metal to explode violently,
it's a particularly sneaky way of creating a non-magical
detonation.
This magical powder is
a very fine dust, which picks up water from the
atmosphere rapidly. For this reason it's usually kept in
sealed gourds or glass bottles. In any case, a
planewalker is advised not to get the stuff on his skin,
for salt of scouring is a dangerous substance.
It's able to draw moisture out of anything, leaving
withered and desiccated flesh behind. It's most commonly
used as a weapon against watery creatures. When thrown at
a water elemental, mephit, nereid, or similar being, the
salt causes 3d8 points of damage, and causes grievously
painful scarring. Upon the skin of a humanoid the effect
is less severe, but 2d4 points of damage are caused,
along with irritation and itching.
Layout by Jon Winter and Jeremiah Golden

