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Salt
Salt Genasi: Buccaneers of the Multiverses Waterways

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All Para- and Quasi-Genasi have a natural curiosity about the rest of the Multiverse, but in Salt Genasi this curiosity has flowered into a passion for exploring matched only by their Magma, Dust, and Steam Genasi cousins. And like their cousins, Salt Genasi have focused on the single-minded exploration of one particular facet of the multiverse.

Just as Magma Genasi often focus on exploring the naturalistic side of the Multiverse (writing treatises on the life cycle of the Ethyk, for instance, or studying the ecology of Jangling Hiter), Salt Genasi tend to concentrate on exploring the waterways of the planes. Oceans, lakes, rivers, seas, and even swamps and marshes; any reasonably sized body of water is enough to make the average Salt Genasi feel an urge to map its boundaries, explore its expanse, and experience life to the fullest while sailing its surface.

Interestingly enough, of all the planar races, none are as enamored of the Prime Material Plane as are the Wanderers of the Brine. This stems from the fact that oceans on the planes usually cover entire layers (Ossa, Thalasia), they're usually fairly homogeneous ("One stretch of Ossa is pretty much the same as any other," is a common saying among Salt Genasi), and smaller bodies of water are infrequent in comparison to the amount of land.

Prime worlds, on the other hand, often have more water than land. Moreover, the oceans of one prime world are usually vastly different from those of other prime worlds, and in many cases there are vast differences within the same ocean. And for those more interested in rivers, lakes, and other somewhat smaller bodies of water, you really just can't beat the Prime for variety.

As if that weren't enough (and you'd certainly think it would be), many Salt Genasi have discovered Spelljamming and have taken to it with the same enthusiasm that they have for exploring oceans on the Prime. In their minds, it's just another type of ocean to explore. And since Spelljamming allows them to go from Prime world to Prime world without needing portals or gates, many Salt Genasi end up on the Prime and never return to the Planes. Because of all this hopping about on the Prime, Salt Genasi who spend most of their time on the Prime call themselves Primewalkers, an obvious reference to the more common Planewalker, and a not-so-subtle hint to their fellow Planars that the Prime is also a plane worthy of respect, just like the Abyss or Bytopia.

This isn't to say that you won't find Salt Genasi exploring planar waterways. In one particularly interesting case, a Wanderer of the Brine named Hobart Frimax has modified a Spelljamming ship to make it submersible, and is exploring Thalasia beneath the waves. In another instance, a Salt Genasi named Mitel Cannate is busy exploring the layer of Belerin (and staying one step ahead of both the Asuras and the Hydra), on the Plane of Elysium. And Salt Genasi who are more interested in profit than in exploration routinely set up shop as ferrymen on the River Oceanus. However, these are the exceptions rather than the rule.

In appearance, Salt Genasi possess one or more of the following traits:

  • An encrusting of salt on their skin and/or in their hair
  • Lips which seem perpetually parched and cracked (although this causes no discomfort to the Salt Genasi)
  • An odor of brine about them at all times

The open-mindedness of Salt Genasi (without which they'd view the Prime as a waste of time) grants them a +1 bonus to their Wisdom scores. Their physical appearance, however, causes them to suffer a -1 penalty to their Charisma. Salt Genasi have no need whatsoever to drink, and never suffer the effects of thirst. Salt Genasi can breathe water as if it were air, but their movements underwater suffer the same restrictions as the movements of normal land-based characters. Every five levels they gain a +1 bonus to their saving throws vs. water-based magic. Wanderers of the Brine can Destroy Water once per day, as per reverse of the 1st-Level Priest spell Create Water. They can cast it as a priest of 5th level.

Their wandering natures prevent them from having the time to intensely study magic, and so they cannot be mages. However, their wandering nature certainly lends itself to picking up the odd bit of magical info here and there, so Salt Genasi can be Bards. They can also be fighters, clerics, or specialty priests (must worship a power of water, sailors, exploring, or the sea). They can also be multiclassed fighter/clerics or fighter/bards, and can be of any non-Lawful alignment.

 

ABILITY REQUIREMENTS (before ability adjustments are added or subtracted):

STRENGTH

DEXTERITY

CONSTITUTION

INTELLIGENCE

WISDOM

CHARISMA

3/18

3/18

5/18

5/18

9/18

3/18

ABILITY ADJUSTMENTS

STRENGTH

DEXTERITY

CONSTITUTION

INTELLIGENCE

WISDOM

CHARISMA

-1

+1

+1

-

-

-1

AVERAGE HEIGHT AND WEIGHT

HEIGHT*

WEIGHT*

BASE

MODIFIER

BASE

MODIFIER

60/59

1d10

150/100

5d10


(
* Divided into male/female values. Heights are in inches, weights are in pounds.)

AGE

STARTING AGE

MAXIMUM AGE

BASE

MODIFIER

BASE

MODIFIER

20

1d10

120

6d10

AGEING EFFECTS

MIDDLE AGE*

OLD AGE**

VENERABLE***

60

80

120


(
* -1 Str/Con; +1 Int/Wis, ** -2 Str/Dex, -1 Con; +1 Wis, *** -1 Str/Dex/Con; +1 Int/Wis)

LEVEL LIMITS

FIGHTER

PRIEST*

BARD

13

12

16

(*Includes specialty priests)

BARD RACIAL ADJUSTMENTS FOR THIEF SKILLS

CLIMB WALLS

READ LANGUAGES

PICK POCKETS

-5%

+10%

-10%

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