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Salt
Consumption

Consumption, by Vicki Hood

(Border of Salt and Dust)
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Salt Ground Down and Blown Away

As an unseen planar wind swirls powdered salt and crumbling dust together, so the Consumption was born. A hostile place indeed, dreaded even on a plane where hostility is a way of life. Bloods venturing here must protect themselves from the drying effect of Salt and the crumbling effect of Dust, for here where both planes meet their natures combine rather than compete.

A seemingly-endless wasteland of billowing salt and dust clouds, movement here involves wading through pale silt. Below the surface, compacted salt-dust forms a "ground" that can be anywhere from knee-deep to three fathoms under the surface. Travellers should probe the silt ahead with a long stick to ensure the compacted silt doesn't suddenly drop away treacherously.

A real primewalker might recognise Consumption. The horrid place isn't entirely unlike the Silt Seas of the blasted world Athas, during a particularly bad storm. Unlike that prime world, however, Consumption is infinitely larger, more relentless (the storm here never stops) and not broken by islands of rock. Add to that the draining effects from Salt and Dust and your sum gives a very unwelcoming answer.

The Dead Sea (by Jon Winter)

Character: <Gasp> Shed salty tears on the parched, cracked sand. This place used to be teeming with dolphins, scattered with lush islands and perfect coral reefs. It's sad when something natural is destroyed, and sadder still when a beautiful creature dies. Imagine the sorrow, then, the Dead Sea has brought to the plane...

The Chant: Long ago, there was a prime world where all things were worshipped; the mountains, the forests, the sea. All of these things were sentient, and responded to their worshippers by granting them mild seasons, calm water or rich harvests. But in time the primitive people of this prime world grew sophisticated and the culture matured. Their religion turned to gods and idols, and they neglected their ancient nature powers.

The nature powers slipped into a deep slumber, pushed aside by their mortal children. The same thing's probably happened on countless worlds, but this one, chant goes, was different. A race of salamanders emerged from below the ground, torching and razing the cities of the humans. With no true powers to aid them, the salamanders systematically rounded up and killed the humans until they were all dead. Their magical fires burned the land and seared the skies. The prime world grew hotter and hotter, their air choked with fumes and the seas began to boil. After many years of flames, during which time the salamanders frolicked gleefully in their new found home, the ocean had been reduced to a wasteland of blowing salt dunes. The scorching winds scoured the barren wastes, blowing the last traces of the seas away. And that was the last the salamanders ever thought of the nasty water that they used to hate so much.

The Dark: The planar winds of change blow hard, and a long way. When the salty remains of the dead sea power came to rest, they found themselves in Consumption. Here they remain deep in slumber, stirring only slightly when disturbed when mortal life passes by, or so the legends go. See, there's divine life in this here salt yet...ask any Athar and she'll tell you that a dead power never really dies. Bloods who should know better sometimes whisper that if a planewalker found this place, and willingly spills precious water into the salty ground, the weakened ancient power will rise from its torpor and grant the water-bringer wishes that would put a marid to shame.

Sounds too good to be true? Maybe it is. No planewalker really knows where the Dead Sea is (all of Consumption looks rather similar to most folks), if indeed it exists at all. Natives of Salt are tight-lipped on the subject, neither confirming nor denying anything. That hasn't stopped many a traveller getting themselves lost, both literally and figuratively, in the parched wastelands of the plane, chasing a dead power's dream...

The Library of Dust (by Jens)

Deep within the waste lands of Consumption is a strange place. It is the remains of a building, dozens of storeys high, but the walls have all turned to dust long ago. Shelves is all that remained, large, endless shelves full of parchments, books, and journals. This must have been a very famous library, and it still contains the knowledge of an ancient civilisation. However, the pages are brittle and delicate, and any touch will destroy a whole book instantly, turning it to a pile of fine, useless dust. Other books are protected by magic, such as explosive runes and glyphs, and the destruction of those books may trigger the spells.

Worse, it is rumoured that the library is still haunted by the barmy ghosts of the deceased librarians, who are still dutifully protecting their dear books against people who don't have proper membership cards.

The Guvners are looking for canny bloods who might be able to recover a few books intact, perhaps through magical means. So far, none have been successful.

Intafell's School of Cooking (by Bart van Riet)

In the plane of Salt, situated near the plane of Dust, lies Intafell's school for cooking. This three-story building is a rather strange site. Inside the building you are protected against the dehydrating effect of the layer. Intafell, a monadic deva, started this school 200 years ago. Since the graduated cooks spread through the multiverse opening restaurants, it's gaining fame.

At this time the school has three (of course) teachers. Intafell (planar / male monadic deva / 10HD / LG), famous for his salads, he gives lectures about cooking itself. It is whispered that he has a cookbook with over 50000 (fifty thousand) recipes. Katoria cook extraordinary, inventor of salted and pickled carrion crawler, personal cook of kings, ÖÖ (planar / female salt mephit / 3HD / N), gives lectures mainly about preserving food. Katoria is the most feared among the students but her constructive criticism is valued. And last but not least Nails (prime / male human / B4 / NG), a cook from Toril who has made cooking a new for of art. He gives lectures about how to serve the food, what sort of food does or don't mix and of course what to drink with your meal.

Courses are given at three levels, beginner, intermediate and expert. Each course takes three years so a student following the full study lives the next 9 years in the plane of Salt. It is possible for experienced cooks to start at higher levels. Students are housed in the school itself and, since it is not that big, there is a maximum of 30 students. There is also room for visiting relatives or adventurers but a warning to everyone who visits: "You better be hungry!"

Why this site was chosen to build the school really is any basher's guess. The fact that food and water is in plentiful supply strongly suggests there's a convenient portal deep in the bowels of the school, possibly leading to a plane like Arborea where rich foods are readily found. A cutter may well wonder why the school wasn't built on Arborea instead, though. Likely Intafell has his reasons, though the one he usually gives is to avoid distractions for the students. If merely going outside would kill them in moments, they're not so apt to skip lectures.

There have been many famous graduates of this school, but few remain on Salt for longer than it takes to find a portal. One who still dwells on the plane, however, is a roguish mephit names Barbary Floyd (see below)...

Barbary Floyd (planar / male mephit / 4 HD / N) (by Rip Van Wormer)

Barbary Floyd is the leader of a salt mephit tribe. He's young for a mephit, created from elemental energies but three decades ago by the tribe's previous leader, who gave him a rakish name suitable for a member of a band of proud raiders.

Floyd had other ideas, however. As soon as he had learned as much as he thought he could, he slew his creator and declared for the tribe a new direction. They would be civilized mephits, loved by members of every saline race.

Floyd is sullen and sarcastic and occasionally violent, but has a magnetism about him that inspires loyalty. His people call him "The Bloodless King;" an accurate enough description. Presently, the tribe works as janitors-for-hire in a minor quasielemental kingdom with little need for such mundanities, but the King assures them this is only a stepping stone to something much greater. They believe him.

Barbary Floyd's dark is his addiction to lye. He can't get enough of it, and it's only available in urban centers. This is the only reason why he lurks there. He has no greater plan, but will eagerly do anything for anyone who can supply him with his next hit: steal, lie, or even murder. As it happens, his tribe is destined to become great, riding the wave of a great fad for mephit tonechefs among salt quasielementals. It seems that, for the next few cycles, there will be a great demand for the peculiar aharmonic method of food seasoning popularised by the mephits of Floyd's region, and Barbary Floyd's tribe will lead the way. The rare salts to be made will likely set most of the tribe for life, although Floyd himself will likely die of lye poisoning sometime before then, the build up of ash in his body eventually becoming too great.

Salt in the Wound (by Rip van Wormer)

Salt in the Wound is a ruvoka community in a medium-sized saltcrack with a natural channel like a dry riverbed, a "wadi," named Tears of Salt. The ruvoka, or the Wakna as they call their tribe, are of a little below average height, with pale white-blue skin, long slender fingers, generous body-fat, balding heads, major access to the druidic sphere of Water and minor access to Earth. They wear what hair they have in long braids; the females wrap them into buns or around their heads, necks and ears. The Wakna are strongly matriarchal, and worship the salt gods Dandreth, Death of Seas and Adrammelech, the Infertility Goddess. Wakna religious life is segregated by gender: the males pray to Dandreth before travelling or hunting, while the worship of Adrammelech takes place in spacious lodges, where all the women explore the goddess' mysteries.

The Wakna build igloos made of salt bricks and hunt hlach, and salt penguins. They use giant animental mantises as beasts of burden, something that would be fatal to almost any less nature-sensitive race.

The Wakna were driven from the plane of Earth millenia ago by the Horde Creatures, and lived for a time in Ash before finally settling here.

Current Chant: The Wakna have discovered an artifact called the Blunder Cap which allows for lightning-quick teleporting and planeshifting: you can't predict where you'll go, but you can get back quickly. They're considering using it against their old enemies the Horde, but are afraid of what greedy powers may align against them if their treasure is discovered.

Stillbirth (by Rip Van Wormer)

Adrammelech, Infertility Goddess
Lesser Power,
AoC: Barren fields, dead plants, childless couplings, births and pregnancies gone awry
Alignment: NE
WAL: Any
Symbol: Foetal skeleton
Home Plane/Realm: Plane of Salt/Stillbirth

Adrammelech was shunned by her husband in the dawntime and in revenge has sworn to devour the issue of his new wife and their descendents, which could be any number of races.

She is worshipped by dying races and peoples, and creatures of Salt. Her realm is a barren desert sown with salt. It is thought she may have a realm in the plane of Dust as well as Comsumption. Her proxies look like small children.

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Layout by Jon Winter and Jeremiah Golden
Consumption picture by Vicki Hood

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