Guide to Mushing
Game - Mushing

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Overview | Mushing | Character Generation | Rules and Guidelines | Special Commands | Frequently Asked Questions | Maps

What is a Mush?

In the simplest of terms, a MUSH is game. However, it is a game in which multiple users can connect and interact in real time. The game itself can be created from the raw mush server which provides the constructs from which a game can be built. MUSH is one of many types of MUDs derived from the original TinyMUD. The name, TinyMUSH, was originally a play on words based on TinyMUD from which it was derived. MUSH is often mentioned as meaning Multi User Shared Hallucination as well. The MUSH server acts as a host to which many players can connect via telnet or a client program to the game. There are numerous client programs available across almost every platform.

A MUSH is comprised of four main components: Players,.Rooms,Exits, Things

A Player is a Character create by you, the user. Characters are uniquely named objects which can connect to the game via a client or telnet as mentioned above. These characters are often similiar to a character you would play in an RPG. They can have descriptions, possessions, movitivations and anything else you can picture an RPG character having.

A Room is a chunk of the game world. It can be a tavern, a road, a mountain top, a dungeon or any other physical space. Rooms are the main areas in which Players and Things exist. These rooms have descriptions which convey what the room is and how it appears.

Exits are links between rooms which allow Players and sometimes Things to move between Rooms. Exits typically appear at the end of a room description in a list telling Players where they can go. For example, a Player may be standing on a street (a room) and see something like 'Tavern Door'. Typing Tavern Door would move the player into the Tavern (another Room).

Things are objects within a game. Things can be small pet animals, swords, tables, horses, or almost any other imaginable item. Typically the type Thing is used for objects which can be moved from location to location. However, they are often used just for mushcode for user commands and data.

MUSHes run the gamete in terms of what they are. Many MUSHes are games centered around a theme based on popular fiction or Role Playing Games. Others are used mostly for socialization or chat between players. The game administrators, or wizards, define what the game will be as they create it.

Getting On

Though a mush can be accessed by any telnet client, we recommend getting a special program called a mush client. These programs are designed specifically for mush and mud gaming, and include such things as logging, color highlights, and easier log ons. Two common mush clients are listed below and a step by step guide to logging on the Lady's Cage Mush with them.

Logging On With SimpleMU

1. Click on "Connections" on the menu, then "Add/Edit sites"
2. Click on "Add New"
3. Type in "Lady's Cage Mush" then hit OK.
4. File in the Host IP address and port number. []
5. Click Close.
Now, any time you want to go on the MUSH, click on "Open" on the toolbar, then "Lady's Cage Mush"

Logging On With MUSHClient

1. In the File menu, select "New World"
2. Under World Name, type "Lady's Cage Mush", and then fill in the IP address and port number boxes. []
3. Hit OK.
4. You should automatically connect. When you disconnect, you will be asked if you want to save the new world. Select Yes, and type in "Lady's Cage Mush" as the file name.

General Mushing Commands

say <message> - The say command can be used to talk to someone in the same room. A shorter syntax to use is '<message>.

pose <action> - The pose command is used to show an action, for example "Neven sneaks around through the shadows, unseen by all.". A shorter syntax to use is :<action>.

page <player>=<message> - The page command sends a message to anyone connected, and the message is considered out of character. Omitting the <player> send the message to that last person you paged. Posing using ':' also works witht this command.

ooc <message> - This allows you talk about out of character things to whoever is also in the room with you. It is useful for discussing things and letting others what you will be doing in character. Posing using ':' also works with this command.

@chan/on <channel name> - This command lets you join a channel. A channel is a general out of character chat room you can talk on.

@chan/list - This list all the avalable channels that you can join.

+<channel> <message> - Typing this in lets you communicate on one of the channels you've joined. Acts similarly to a "say" command. The channel name can be shortned, for example, typing "+pub Hello" sends a message to the public channel. Posing using ':' also works on channels.

look <object> - This lets you see a description of a person, room, or object inside the room you're currently in. You can just use "look" to view the room you're in, you don't need its name.

+finger <player> - This allows you to see information about player, such as race, faction, and a quote.

+who - This show all the currently connected players, along with their location and connection time.

@ooc - This sends you to the out of character rooms, where you can talk and discuss without worrying about in character concerns.

@ic - This returns you back to Sigil and in character.

QUIT - This logs you off.

Other Writings

Amberyl's MUSH Manual outlines the basics of getting on a mush, plus general usage of most of the mush commands and syntaxes.

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Planescape is a trademark of Wizards of the Coast.