To start the character creation proccess, log into the mush at www.aelfhame.net:2500, and use: 'create charname password' to begin the proccess. Follow the directions there and on this page to complete your character.
Step 1: Character Concept.
Do you want to be a smart-aleck troublemaker, an itenerant merchant, or a surly lawyer? Having a job not only provides you with a good starting point for role-playing with others, it also can earn you some extra money from other players. A page with some good ideas for character jobs in a fantasy world is here. The race and faction pages mentioned below are also good sources for character archetypes.
You should also pick a good name, something that works well for your race and character type. For example, tieflings and other fiendish races tend to sound like roars and clocks, while an assimar would be more soft and roll off the tongue. Your login name and one you use most frequently is only one word, so be sure to make it not to long and hard to remember. Finally, do not call yourself after any NPCs from the Planescape setting or famous people.
Step 2: Race and Faction.
If you aren't familiar with the Planescape setting, our web Library has a detailed desription of each race and faction available. When you start out, you will only be a namer in your chosen faction: further rank is gained through roleplay. Also, while on be sure to look at '+census', as factions with fewer members tend to have more advancement and faction shaping opportunities. We'd also like to keep races and factions balanced, for a wider scope of roleplaying variety.
Any characters outside of that range are asked to head on over and look at the Special Applications section below.
Step 3: Statistics
There are six statistics for each character, set during the character generation process. They are Health, Knowledge, Psyche, Belief, Power, and Presence. Each of them range from 0 to 10 -- 2 being the mortal average, and 5 being the mortal maximum. Paramortals' stats rarely go above 8.
Presence: Presence is the charisma and sheer attitude that a character displays. In the case of paramortals, it represents the otherworldliness that surrounds them, the aura of Good or Evil, Order or Chaos. Though for most mortals, Presence is something only felt by talking and interacting with others, the presence of powerful paramortals can be felt when they even walk into a room, as a sort of palpable aura. A very charismatic man, such as Factol Rown Darkwood (of the Fated) would have a Presence of 5. Extremely powerful paramortals (Leonal: Presence 8), can attmpt to hide their aura while in disguise, in which case it tends to gravitate to the highest mortal Presence allowed (Presence 5). Presence is unalterable during chargen, and is set by various statistical factors.
A Note to AD&D players
Although the original rules for the Planescape setting are from AD&D, we have completely eliminated AD&D rules from the MUSH and would like to keep it that way. References to alignment, hit points, armor class, and so on are irrelevant to the MUSH. The only statistics are the six we have designated: Health, Knowledge, Psyche, Power, Belief, and Presence.
Step 4: Setting a Background
A fully detailed background isn't required, but does give the Wizzen an idea of how to involve your character in TinyPlots, and generally help to create RP. A good background can also give you a few extra points to spend on your statistics. Once your done with this step, head out to Sigil and roleplay!
Sometimes we get requests for characters that just aren't covered in the on-MUSH character generation process. These special characters are asked to complete a special application and e-mail it to firstname.lastname@example.org.
Character types that are covered by the special application are: Members of the Xaositects, Harmonium, Mercykillers, Fraternity of Order, Doomguard, and Revolutionary League factions. Special applications also cover each of the paramortal races: Archons, Baatezu, Eladrin, Guardinals, Modrons, Rilmani, Slaadi, Tanar'ri, and Yugoloths. We are not accepting characters that do not have a faction, or that have a non-standard mortal or paramortal race.
The application isn't an arbitrary hurdle that the wizzen have placed in your way; playing a member of one of the more disruptive factions, or handling the power of a paramortal can be a touchy thing, and we want to make sure that you, the player, have the skills to interact with the rest of our playerbase responsibly. This application should be legible, and adhere to the rules of proper English grammar and spelling.
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Lady's Cage Mush staff.