

Scholarly
Opinions
[ Index
| View
of the Spire |
Calendar
| The
Spire |
Hinterlands
| Tales
of the Outlands
]
[ Psionics
| Powers
that Be |
Itharin |
Locations
| Monsters
and Lore |
Wild
Hunt
]

Verdax
Perrillon,
a Tiefling
Mage who's Living Proof that Immortality can do Strange
Things to a Berk's Mind...
(by Ian Watson)
If
you were to use Guvner mathematics (I've worked it out
myself, the numbers seem to be right), if you take a
piece of infinity, no matter how small, it's still
infinity. And I've seen many renditions of the Spire by
bloods who'd know, and all signs seem to say it's hollow.
Therefore, since the inside would take up some space, it
must be infinite. I believe that there's another plane
hidden on the inside of the Spire, which I'll call
the Inlands.
Because
the Spire obviously collects magical energy, the berks
living on the Inlands would be insanely powerful. The
equivalent of your average mortal Inside might be able to
best some of our Powers in a fair fight (not that any
fight between Powers is fair). Maybe this is where the
Spire butterflies came from. One day I'll hire someone,
maybe Tarsheva or Voilà, to see if there's a way
In.
Yutil, a Guvner of
Mechanus (by Mike
Hachey)
Well,
after great study, I have found where the Spire goes! Not
only does this solve the problem of where the Spire leads
up to, but it also solves many other questions. The
answer is quite simple, really: The Spire's tip goes
through a portal known as the 'Ether-Gate' that leads
straight to the Deep Ethereal.
This,
of course, means Sigil is in the Deep Ethereal, which
explains why it is cut off from the Astral Plane. It also
explains how the Lady makes the mazes in the Deep
Ethereal, and lastly it solves what happens when some
barmy jumps off the side. He goes to an Outer Plane,
which one depending on where in Sigil they jumped.
So,
if someone jumped from the most northern point, they
would be in Elysium. The southernmost point, they would
end up in the Abyss. The western point: Mechanus. Eastern
point: Limbo. North by north-eastern point: Beastlands
North-eastern point: Arborea, etc., etc., and if they
jump off extremely close to the Spire, they end up in the
Outlands.
If
y'have any more questions, just ask.
Flabio, a Prime
Guvner
(by Flabio The
Mage)
You
know of the Rule of Threes, don't ya? You don't? *Berks*
Well I'll spill you a little, but I'll keep it
brief.
Everything
comes in threes, see. Everybody knows, it, and everybody
lives by it. Even clueless Primes know that everything
comes in threes (I should know, I'm Prime, and no, I'm
not Clueless!) For example, there is Japanese proverb
that reads: "Nido alu kotto wa, sando alu", which roughly
translates to:" Things that happen twice, shall happen
thrice". This kind of philosophy is sprinkled all over
the Prime worlds, probably spilled by some Prime
Power.
Don't
be mistaken, though, Primes aren't the only ones that
conform to this philosophy, everybody does, even the
planes themselves. Look at the Outer and Inner Planes,
there are twenty-seven of each (three cubed, see?), and
there are three transitory planes ( Astral, Ethereal,
Ordial). Nigh everything follows this law, but one object
in the Multiverse seems to go against this, the
Spire.
One
single Spire, with a spinning barmy doughnut. This
certainly may not seem to be three, but it is
three, or rather, it is divided into three sections.
These sections are Base, Sigil, and The Tower, all of
which are subdivided into three more groupings( which are
further divided into three groups, some
say).
The
Base is the bottom portion of the Spire, both above
and below the Outlands. This area is said to be
inhabited by the rilmani, a claim which has recently been
confirmed. The rilmani are said to live within the
Spire, and live within the Base. What lies without the
Base, is unknown to us, at the time. The exact size of
the Base is also unknown (infinity divided by three,
hmmm...) but, it takes up roughly one third of the
Spire.
The
next section of the Spire is Sigil. Sigil should be
pretty obvious to you (unless you are that
clueless). Sigil is divided into three groups, or rather
Wards, which you should be familiar with. Although it is
said that Sigil is built and destroyed haphazardly, this
simply ain't true. There is a certain three-ishness that
just escapes the grasp of us mortals, that control the
happenings of Sigil.
The
final section of the Spire, is the Tower. We don't know
much about the Tower, or how it has to do with
three-ishness of things, but we do know one thing of it,
its location. It starts roughly where the Spire ends, and
Sigil begins. Now I'm sure you've seen many drawings of
the Planes, with the Spire in the middle of 'em. Some of
'em might have the Spire poking right though the doughnut
hole, while others have the Spire ending just before
Sigil begins. Both are correct. You see, the Tower is
that section that disappears around Sigil. You can't see
the Tower, and you can't even feel it (many travellers in
Sigil fly right through it, without ever noticing) but
it's there nonetheless. The Rule of Threes should tell
you that much. What it does, and why its there is as
unknown as the rest of the Spire. Some speculate that it
has something to do with the Lady, or perhaps even the
Ordial, but the real dark is one of the most
closely guarded secrets of the Multiverse.
Rola Cello, Guvner
explaining the "Belief Cycle"
(by Simson
Leigh)
Popular
opinion states that the Spire is infinite.
This
belief is fairly widespread and that is a very good thing
indeed, or else the Outlands may one day cease to exist.
You see although a lot of cutters believe that the Spire
rises out of the Outlands, in fact it pours
into the Outlands. That's right, the Spire is a
representation or visualisation of pure belief energy
that pours down from the city known as Sigil and into the
Outlands. In fact Sigil acts as a funnel (by means of
holes in the time/space/belief continuum, also known as
"portals") that draws belief energy from all planes that
it's connected to including the inner, prime and outer
planes.
This
belief energy pours down through the central lower "hole"
of the city. The reason that one can see nothing over the
"edge" of Sigil is because pure belief is not visible to
mortal senses.
It
is not until the energy reaches the bottom of the spire
and cascades in to different directions of alignment that
the energy becomes imbued into the planes. Because the
belief energy is in such a pure form, it interferes with
magical frequencies and emanations and this explains why
magic grows weaker closer to the spire. In fact the
Outlands is the plane with the most belief because it
contains the font of belief energy that streams down in
to it. But only towards the gate-towns is this energy
noticeable. Because the changes to the Outlands as one
approaches a gate-town are caused by the energy slowly
being absorbed into the planes. In fact, the Gate-towns
are ever-open portals that feed each of the planes with
belief energy. And sometimes, when mortals add too much
of their own belief to the energy pouring in to the
adjacent plane, the town itself is swept along in to the
plane (and a new portal-town appears on the
Outlands).
This
flow of belief energy from all the planes, through Sigil
and into the Outlands and beyond is called the "Belief
Cycle" (much like a "water cycle" on some prime worlds).
I started off by stating that the belief that the Spire
is infinite was very important, in point of fact it's
crucial. A few grey beards of the Guvners have speculated
that if this belief where to disappear or diminish
greatly, the belief energy would stop flowing and over
time the Outlands would be drained into the different
Outer Planes.
There
are a few other details that I have not mentioned, but
Sigil is a great centre for beliefs and factions because
of the belief energy swirling around and many mortals are
absorb some of this belief, which they feel a desire to
make "more concrete" and explain. In the same way that
water swirls around a funnel as it pours through, belief
energy swirls around the Cage before pouring "down the
Spire".
At
the present time I do not have enough free time to
discuss the role of The Lady and the Rilmani, but if you
wish to hear more about these, please contact
me.
Rola Cello, on the
Outlands Rings and
Razorvine (by Simson
Leigh)
[Last known entry in
the diary of Rola Cello, Fraternity of Order, Planewalker
and Botanist]
The
phenomena of magic loss as one travels towards the spire
over the Outlands is caused by a magical
fungus.
Any
botanist worth her salt will tell you that the majority
of plants have a symbiotic relationship with fungi living
in the soil. The plants provide nutrients from gathering
sunlight and the fungus provides minerals and water to
the roots of the plants. In fact, some fungi have such a
large underground network of connections to trees and
other plants that they can cover the entire forest. And
the fungus usually lives just a few inches or feet below
the surface.
It
is a well documented fact (see Planar FAQs subsection 34a
chapter XXI) that the planes are a place with high levels
of magic. I have determined that the fungus that inhabits
the Outlands originated on the Prime but has changed in
since being accidentally introduced in to the Outlands.
In fact, the fungus has been here a very long
time.
How
long, you ask? Well, as long as the Spire. You see... the
Spire is the fruiting body of this fungus and as long as
the fungus continues to spread and grow, so too will the
Spire grow taller. The presence of the fungus (which
lives predominantly underground) has a dampening effect
on magic. By this I mean all documented forms of magic,
including divine powers. The degree of dampening of magic
depends on the amount of fungus present and it spreads
out from the spire in a circular pattern. Most scholars
mistake the rings of magic loss as being phenomena by
themselves, they are in fact caused by the above
mentioned fungus.
The
previously mentioned symbiosis of plant and fungus was
difficult (and painful) to determine in this case. The
magical nature of the planes has allowed a special form
of symbiosis between the fungus and a plant commonly
known as razorvine (sharpuss entanglofolia). It seems
that the two species provide each other with nutrients
across planar boundaries. I have not been able to pursue
this research very far to date because I sensed a
'presence' associated with large formations of razorvine.
(My apologies to my distinguished readers for the lack of
correct vocabulary, but I sensed something malevolent
when working with razorvine.)
My
work to date has determined that the two species act
together to spread as far across he planes as possible.
The razorvine grows extensively in Sigil and many seeds
and plant parts are carried though portals to other
locations. I speculate that one of the reasons that
razorvine is able to grow in such inhospitable
environments is due to the nutrients provided by its
fungal symbiote.
My
travels and research has provided anecdotal evidence that
razorvine is less common in the Upper planes than the
Lower planes. A researcher had better watch her step when
visiting the Lower planes and thus my data is rather
limited. But my questioning of natives of Upper planes
upon observing them clear away razorvine usually resulted
in a vague answer that it was a tainted weed that should
be destroyed.
Although
I have attempted to question the Dabus about clearing of
razorvine, I have not been able to get any understandable
answer.
I
have been approached by an elderly Githzerai who claims
to know more about the razorvine's ecology and will show
me a special clump found at the corner of a wizards
tower. Tomorrow I hope to travel to Automata, where a new
infestation of razorvine seems to be affecting the local
modron population."
[Author's
note: many plants do
exchange nutrients for minerals and water with fungi.
These fungi are called mycorhizal fungi. It is claimed
that some of these mycorhizal fungi form fungal nets that
cover entire forests in parts of America and other large
forests. Is it possible that a fungal network on the
Outlands has gained sentience and is spreading via
razorvine across the planes ? It's probably just a pile
of screed, but the Yugoloth are keeping unusually silent
on the matter.]
Giles Frumpendor,
elven Mathematician (by
Joshua Wolfe)
Although
there is much debate on the nature of the Spire's
existence, I believe I can clear the whole matter up with
planar calculus.
It
is agreed upon that the postulate "The Outlands is the
plane of Neutrality." Examining the orientation of the
Spire & applying the Planar Neutrality Limit
function, or Outlands function, one would recognise the
Spire as being at the origin from the Outlands extends
equidistantly. Or another way to look at it, the Spire is
at the median of the conceptual distance between all
diametrically opposed planes. Considering these points,
allow me to interject the definition of absolute
neutrality. Absolute neutrality is the function of belief
which equals both no belief and the sum of all belief.
From the Infinite Probability postulate, everyone
recognises that there is an infinite amount of beliefs in
the multiverse. Of course, the end of infinity can never
be reached within conceptual reality due to the
limitations of belief.
So,
what can be concluded from this data? Well, the Spire is
conceptual reality of the Outlands as it approaches
absolute neutrality. Of course, the Spire is infinitely
tall, absolute neutrality is a vertical asymptote to the
conceptual reality in the Outlands. It can also be
concluded that the Spire is hollow. Absolute reality
serves as the axis about which the Outlands never
touches, although running infinitely close.
How
is this supported in metaphysical data? Well, the rilmani
live about the base of the Spire. They are a race that
holds to as few ethics & morals as a society could
possibly have. They represent the no belief end of the
spectrum. However, note that the rilmani don't have
absolute neutrality because they still hold to ethics
& morals of maintaining balance in all things. As one
looks up the Spire, one can see Sigil. It too approaches
infinity sitting at the narrow most point of the Spire.
Yet, it too cannot touch absolute neutrality, its torus
shape avoiding absolute neutral axis. It is very obvious
that the Cage is the other end of the spectrum of
absolute neutrality. Every ideology and philosophy from
every part of the multiverse, enters Sigil at one time or
another. Of course, almost all travellers are only there
for a short time soon leaving, taking their beliefs with
them. Sigil may represent a multitude of beliefs, but
never an infinite amount.
There
you have it. Once again, even the most foolish berk can
find answers of the multiverse, if he simply thinks
rationally and mathematically.
Maxis, a githzerai
historian (by Simson
Leigh)
Sigil
is called the Cage and the reason for that is pretty
obvious... it's a prison. Rumour has it that when the
Multiverse was still young and the Gods were stirring in
the Outer Planes, there was a group of powers who had a
plot to do away with one of their fellow powers who
belonged to a Pantheon in conflict with theirs. These
Powers lacked the strength to actually kill a fellow
power. And thus it was conceived by one of them to
imprison their Divine Sister. It was in the Outlands that
the 'Ring of Binding' was cast around their quarry and
they build a pillar upon which to proclaim their
victory.
As
the powers grew, so did the pillar upon which their
imprisoned victim was held. Over time the powers who had
build the pillar faded and departed to the Astral, but
still the pillar remained and grew.
At
first the power imprisoned weakened within her prison;
lack of contact with her worshippers should have led to
her "death". It didn't. Instead she languished in her
prison and began to shape the inside to her liking. It
distressed her greatly that she was in a state of
'nonliving' and over time she lost parts of her memories
which makes all powers divine (hence their "bodies" on
the Astral).
By
now, the pillar had grown to an immense size. It could be
seen from tens of miles around. And then one day
something unexpected happened. The pillar had grown to
such a size that it pierced reality as a spear piercing
through the ice. To where the pillar pierced into is not
known, but the cracks touched the edge of the prison and
soon creatures began to appear through the cracks and
holes. The ex-power soon learned to control where the
holes appeared and with the last of her power transformed
some of these visiting creatures in to likeness of the
memory her servants, and thus the dabus where
born.
Time
passed and more creatures arrived and built residences
within the ring/prison. But the imprisoned ex-power found
that she could not leave through any of the holes that
led to other planes, for to do so would mean her
destruction. She found that she was in a unique state
where faith was not sustaining her and only in this
prison could she survive. At first she attempted to
influence the visiting races to worship her, but soon
learned that this weakened her and thus she destroyed her
few worshippers.
The
powers learned of the prison through their worshippers
and sent one of their brethren to watch over this place.
Aoskar resided in the new city, but the Lady (as she was
now called) learned to what lay on the other side of
reality, in other words to where the Spire-pillar had
pierced. Aoskar almost discovered this same truth, but
the Lady destroyed him before he found out the
truth.
And
thus the Lady now acts as both prisoner and guardian. She
is a prisoner because she cannot regain her former powers
or leave and she cannot allow any Powers to come to her
prison. In all the time that she has been a prisoner, she
has learned to fashion her own prisons. Any in the city
who threaten the safety of the city are imprisoned by the
Lady (the locals call them the mazes).
What
anchors the city to the Outlands is belief. People
believe that the city rests atop the Spire and thus it
remains "tethered" to the Spire-pillar. However, this
places the city under certain (unknown) strains and it is
the duty of the dabus to restructure the Lady's prison so
that it does not tear itself apart. Their secondary duty
is to act as caretakers to the mazes.
Is
the Spire infinite? Yes.
Does
Sigil rest atop the Spire and if so how? Yes, by the
power of belief. Else it would drift off into the Great
Unknown...
Kuy Lmari, a
rilmari cartographer (by
Simson Leigh)
Some
of the maps of the Outlands I've seen show the Spire to
be hollow. This may just be an artist's impression of the
Spire. But if it is indeed hollow, then this could serve
as a tunnel for planar energy to travel upwards. Not only
towards Sigil, but past it as well.
Sigil
looks like a huge doughnut suspended above the Spire,
with a great round hole pierced through the middle.
Perhaps this energy travels from the Planes, through the
Outlands and up and past Sigil.
In
fact, by the time that it reaches Sigil, the power is so
concentrated that all laws of time and space and reality
no longer matter and holes (or portals) are found
throughout Sigil. Could Sigil itself be a portal to this
other dimension? So a question to ask is: Where does the
energy go? Perhaps to another dimension?
If
the above is true, then Sigil is the last stop before
another reality. One could theorise that people would be
attracted to Sigil in order to discover how to ascend to
that reality. These people formed like minded groups and
the Factions were born. These Factions each have their
own anwser as to how to ascend and some cutters may even
have tumbled on to the dark of it, eg. Cipher Factols who
have ascended. However, to ensure that only those worthy
ascend, The Lady watches over Sigil, exactly how is
another good question....
One
role that The Lady plays that all know is that she
prevents Powers from entering Sigil (at least ones that
she knows about). Most have reasoned that this is to
prevent powers abusing Sigil's portals or taking control.
But, the reason could be that the Lady blocks the
Powers to prevent them using Sigil as a protal to
ascend.
Many
question remain in my mind, such as: Is the Lady a being
from this other dimension sent to guard the portal that
is Sigil? Why are the powers prevented from ascending?
Are Spire Butterflies the spirits of being that
attempted to ascend who failed and thus cluster near the
base of the Spire in the futile hope that they will be
swept up and past Sigil?
Kuy Lmari, some
time later (by
Simson Leigh)
Another
idea has just occured to me. Perhaps the planar energy
does not travel up the Spire, but instead down it.
Energy derived from primes beliefs enters Sigil when
portals are used and then travels down the Spire and into
the Outlands and then through the Gate-towns on the
Planes. This theory therefore holds that Belief has to
make use of portals to get to the Planes.
So
if a powers where ever to control Sigil then he/he could
influence and possible direct the focus of primers
beliefs when the enter the Planes, the ultimate
weapon.
From
the above reasoning, one possile reason for reduction of
magic near to the Spire could be due to high
concentration of primer Belief energy that has a dampenig
effect on magic in general. And because this belief
energy has not yet travelled in a particular alignment
direction... Powers cannot benefit from this high
concentration of primer Belief.
Could
this 'explanation' account for the fact that when a
cutter steps off the edge of Sigil he/she is flung off to
one of the planes by this vortex of planar Belief
hanneling down the Spire and in to the Planes?
Do
the Spire Butterflies feed on this primer Belief energy
in some way?
Guy Plathers, a
prime astronomer and spacer
(by Michael
Franz)
Because
the Prime Material Plane, like any other plane, is
infinite, there must be an infinite number of worlds in
it, and therefore an infinite number of inhabitants.
Since Sigil is finite, this would pose a bit of a problem
for everyone who wanted to go there. However, I have a
theory that solves this problem nicely. The Prime
Material is divided up into galaxies, similar to the real
universe. These galaxies are separated by dark voids.
Each galaxy is composed of millions of crystal spheres,
but only thousands are inhabited, and only a few hundred
have access to Sigil.
Here's
the interesting part, though: the Outlands, and every
other Outer Plane, are also divided into "galaxies" that
correspond to the Prime Material galaxies. For each
galaxy in the Outlands, there is a Spire and a set of
gate towns near its edge. If you travel beyond the gate
towns, you will eventually cross into another galaxy. The
planes themselves are still infinite, but the galaxies
are finite and could be considered to be separate
"universes" of their own from a certain point of view.
This also avoids the problem of the "center" of the
multiverse. If there was only one Spire and only one
Sigil, then it would be the center, no matter how many
times Planescape insists that it isn't.
However,
if there were an infinite number of Spires, then there is
no centre just like it should be. The planes are
infinite, but most travelers stay within one finite
galaxy of the planes. If you entered another galaxy, you
might find totally different laws of magic and
physics.
You
might find beings there that are totally incomphrensible.
In short, Planescape as we know it is mainly concerned
with our own galaxy. Travel to other galaxies at your own
risk!
Thlorr, a second
spacer responding to the
above
(by Paul
MacKenzie)
This
could be true, unless there are a finite number of
portals from Sigil to these Prime worlds, directly or
indirectly, in which case everyone who wanted to go there
might not be able to. Perhaps it is the Lady's duty to
move a finite but large number of portals around from
here to there, making sure that no one plane gets them
all at once.
The Origins of the
Entire Multiverse
(by Samuel J. Theil)
[Here's some
incredible chant I picked up from a
Mathematican-Philosopher I met on a jaunt through
Automata. He had some pretty far-flung theories on the
Multiverse, all tied up with the Outlands themselves. If
you can follow him all the way through, you're a better
blood than I!]
In
the beginning of all that is, there was nothing. Not an
empty void, for a void to exist the idea of infinite
space must exist. This was not the case. This was a time
in the multiverse in which utter nothing was all there
was (or was not). Now here is where it gets a little
beyond the scope of human perception (or dwarf, or elf,
or tanar'ri, etc.. etc.. etc...) That is the idea of how
nothing came to be something. What brought
something from nothing is that the duality
of nothing but the possibility of
something, in an state of infinite potential,
creates as a reaction the simplest perfect form of
existence for non-existence to sustain itself from the
paradox of nothing but needing to exist.
Needing
to exist because in nothing there is only potential with
not a thing to hold it back from being. Now, it needs to
be the "simplest perfect" form of existence, because true
non-existence cannot be imperfect since there is nothing
there to be, nothing cannot not be perfect. So if
something is emanating from nothing it must
be perfect; it cannot take from what is not there, even
though there is nothing there, nothing is also the idea
of nothing which is perfect, so it can only take
perfection.
This
"perfect form" which comes into existence is in itself
still nothing. Being that nothing is what is perfect, and
there is nothing else that could be taken from nothing.
Like a chemical reaction nothing makes itself as one
thing (nothing itself is one thing right?) yet it itself
stays nothing. Nothing relative to itself is two things
and so forth, everything is number. Number is truly
nothing relative to itself again and again. So the
Multiverse started as idea, the concept of itself being
the number one.
This
means the priests of number are of the true faith of the
Multiverse, an idea usually scoffed at (worshiping
number) is the truth! Now, about why the Multiverse
formed the way it did. It is simple if you think about
it, the Outlands are the final form of the number one
which is also zero (remember one is simply zero
aware of itself) also zero and infinite are the same.
They are both not truly numbers but ideas (It is ironic
that zero is both an idea to us who exist. Yet to it
which does not exist, it cannot be an idea to itself or
that would make it the number one. Maybe this gives more
insight to how nothing came to be something?) so one is
the ultimate unity (Nirvana?) being that there is no
other.
Now,
two is the first non-archetypal (but existent)
duality (By-topia?). Now I myself do not know enough
about the planes to give all the correct attributions,
but I can tell you since there is no end to numbers (you
can count on forever) the Abyss seems to be the last made
plane of all the planes (seeing that it is infinite,
symbolising the endless nature of number). At first I
thought Limbo being that it is opposite Mechanus and
being pure chaos which is nothing more than many
contending forces was the last of the planes, but it
would take both a master of planar lore and the greatest
mathematician to find out that arcane wisdom.
Seeing
that I am neither of these, but a seeker of the knowledge
of which I have found and already disclosed. Now for the
second part with the former known I must say this about
conduct of the living races in respect to the perfection
of the Multiverse in its entirety: Anything known of the
Multiverse is known by some being which has a mind and
can store information and is only a individual part of
the Multiverse. All beings are an incomplete part of that
whole which you received that information from, to
express something is for you to force it unto the
Multiverse.
Thus
denying everything which is opposed to that idea (any
idea which must be taught denies something else) denying
the perfection of the Multiverse itself. For there is
nothing that can be done by the individual that in no way
denies another individual thing which is part of the
overall complete and utter perfection which is the
Multiverse, for every action there is a reaction and that
must do something to be an action and to do something is
to change something, is to destroy something, is to deny
something, and to deny anything is to deny the perfection
of the Multiverse. For you to have a stance on anything
is for you to say the Multiverse is not perfect as it is.
So you are wrong, it is you that is imperfect. But just
you as being a multiverse in yourself. You make the
Multiverse perfect by being imperfect.
The
multiverse is not pure perfection on every level into the
microcosms (parts of the Macrocosm or Multiverse). It
must be absolute perfection running through all the
levels of imperfection unto the most imperfect thing.
That way it is all encompassing only then is it true
perfection. So you cannot deny the perfection of the
multiverse or that which denies the perfection of the
universe. For that which exists makes the Multiverse
perfect. This does not mean it is the Macrocosms destiny
to have all the Microcosms within itself to always be
imperfect within themselves (in denying anything in the
Multiverse). There could be a time when all is purely
perfect, but that is only if it is perfect to be so. For
every action there is a reaction, all things existent
follow the path of least resistance, is the only law of
the Multiverse.

* Main
Spire Page *
Main
Outlands Page
*
Faction
Musings
Factionneers
lann some chant on their own beliefs and disbeliefs
concerning the Great Spire.
Planewalker
Tales
Myriad
opinions from as many cutters who're planewalkers,
Outlands natives, or just like to stick in their oar when
asked.
The
Spire's Effect on Psionics
Optional
rules to simulate the draining effect of proximity to the
Spire on psionic abilities.
Further
Questions
How
can you see Sigil if the Spire's infinitely tall? What
happens if you jump off the Cage?
|