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The Outlands

The Spire

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The Spire and Psionics: A Thesis
(by Michael Collins)

[The official rule on nullification of psionics on the Outlands (according to p6 of "A Player's Primer to the Outlands" is that at the 6th ring, all non-godlike psionics abilities are cancelled. Magical and priestly powers are slowly annulled, making such characters much less hindered by travel on the Outlands. That's all very well, perhaps, unless you're playing a psionicist character. The suggested rules below attempt to redress the imbalance between psionic and magical absorption...]

Introduction: The Spire is an infinitely tall structure that absorbs spells from magic-using types. As a spellcaster gets closer and closer to it, they find that they can cast fewer and fewer spells. The Spire absorbs more powerful spells first (and farther away) while less powerful spells can still be cast until the spellcaster gets really close to the Spire. It has been recorded that there are nine levels or rings surrounding the Spire, which determine the intensity of the absorption.

Thesis: In the area around the Spire, spellcasters lose magical energy, in the form of memorised spells. There really are no definite rule(s) for dealing with psionics and the Spire. It is generally agreed, though, that psionics are subject to the Spire's absorption influence, and that psionics eventually don't work close to the Spire. I have presented a system below to deal with this effect.

The Spire and Psionics: As a spellcaster gets closer to the Spire, they lose the ability to cast spells, the highest level (9th) being absorbed by the Spire (and erased from the spellcaster's memory) first, while the lowest level is not absorbed until the spellcaster is close near the Spire. Wizard spells have been described as manipulation of external energies found naturally in the world/plane/whatever, to cause a specific effect. Clerical spells are the blessings and manifestations of a specific power i.e. their god, however: gods' abilities are negated (we assume absorbed) by the spire, also, ergo priest spells are subject to the Spire's absorption also.

Psionics differ as they use internal energy to cause specific effects. However, as stated above, psionics are subject to the Spire's absorption (mainly to maintain game balance). Therefore, since the Spire absorbs energies -- memorised spells for spellcasters -- it also absorbs energy from psionicists (and psionic creatures) in the form of their energy: Psionic Strength Points (PSPs).

As a psionically-endowed creature (including wild talents, see below) goes closer to the Spire, they find they have less and less PSPs. When the psionicist (n.b. "psionicist" when used will indicate any creature with psionic talents) enter a new ring, they might be subject to the absorption of the Spire. Less powerful psionicists (with fewer PSPs) find that they can go closer to the Spire without a reduction in power, since the Spire absorbs the most powerful energy first.

When a psionicist enters a new ring, cross-reference his/her/its level and the ring level on the table below. If there is a loss (represented by a percentage of the psionicist's maximum PSP total), the psionicist's maximum PSP total drops to this amount immediately. If their current PSP pool was larger than their reduced maximum PSP total would be, the excess points are lost (absorbed by the Spire). The psionicist can't regain PSPs in any way to raise their current total higher than their temporarily-altered total.

-- Ring of the Outlands --
Psionicist Level
Gate Towns
8th
7th
6th
5th
4th
3rd
2nd
Spire
1-2
100%
100%
100%
100%
100%
100%
100%
100%
0%
3-4
100%
100%
100%
100%
100%
100%
100%
50%
0%
5-6
100%
100%
100%
100%
100%
100%
67%
33%
0%
7-8
100%
100%
100%
100%
100%
75%
50%
25%
0%
9-11
100%
100%
100%
100%
80%
60%
40%
20%
0%
12-13
100%
100%
100%
83%
67%
50%
33%
17%
0%
14-15
100%
100%
86%
71%
57%
43%
29%
14%
0%
16-17
100%
88%
75%
63%
50%
38%
25%
13%
0%
18+
89%
78%
67%
56%
44%
33%
22%
11%
0%

Table: Adjusted Maximum Number of PSPs
due to the Absorption Effects of the Spire
Using a metapsionic power or the Harness Subconscious non-weapon proficiency in attempts to raise the psionicist's current PSPs higher than the reduced-maximum PSP total will not work, although any other effects will stay in effect e.g. a cannibalized psionicist will have less Constitution but no more PSPs.

These losses are calculated as a percentage of total (maximum) PSPs. These losses in the psionicist's maximum PSP total are permanent so long as the psionicist remains within that ring. Moving closer will result in a greater loss, while moving away will result in an increase (percentage-wise) of the max PSPs. When the psionicist moves to a further ring, they don't immediately regain the PSPs, rather they can use powers or regain PSPs until their current PSP total is equal to their reduced-maximum PSP total. Once out of the Spire's furthest ring, powers and effects may be used to increase irthe PSP current total higher than the maximum PSP total as normal, described within the power's effect.

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The Spire

* Main Spire Page * Main Outlands Page *

Faction Musings

Factionneers lann some chant on their own beliefs and disbeliefs concerning the Great Spire.

Planewalker Tales

Myriad opinions from as many cutters who're planewalkers, Outlands natives, or just like to stick in their oar when asked.

Scholarly Opinions

Learned graybeards showcase their studies on the Spire and share some of their barmier theories.

Further Questions

How can you see Sigil if the Spire's infinitely tall? What happens if you jump off the Cage?
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Copyright 1998 by Michael Collins, art by Jeremiah Golden

Consult the Mimir Again