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432nd
Edition
Preface by Original
Author:
My
last candle burns slowly into darkness, as I set down
these, the last words of my life, into the tome you now
hold before your burning eyes. It may seem petty of me,
but I envy all of you. I dream of your wide-eyed
innocence, and the peace that ignorance brings. I yearn
for a flicker of that inner fire that burns behind your
veiled eyes. Yet, I speak now with the voice of the old.
It is now my destiny to lift the cowl of innocence from
your unshriven minds.
Read
on, but beware. This is not the story of a man who always
knew where he was going, rather one who knew where he had
been. Written in hindsight, this work should provide an
ample reflection upon the wonders and the horrors, the
dreams and the night-tremors, and the spirit and the body
of the worlds outside your room.
Chapter One: Chaos
Unbidden
Most
stories often start at the beginning, which makes sense in a
moral universe. It is assumed that actions have
consequences, as does, in it own particular way, inaction.
And again, we assume memory flows out of experience, and
again I find we are wrong. It is my experience that this
universe is the most immoral of universes that any bard has
ever dreamt.
My motivation for writing this work,
which may as well be a work of utter fiction, the puerile
musings of a feeble mind, stem from such a series of
improbable events, that the multiverse in all its majesty
shall not again witness its parallel. It began many years
ago, on a backwater world on the Prime. I was but a lonely
student.
Impoverished
by my addiction for knowledge, and broken by harsh
realities of fractured dreams, I struggled to nurse my
last glass of sanity. Time passed and I sipped my way
down to the dregs of life. And then I read the tea
leaves, and saw that this was not the world for me.
Blowing a kiss to my worries I hopped upon the wind, and
sailed to a city high above a spire.
From the people choked parkways, to
her windy alleys, this smog cloaked burg reek of
possibilities. Here dreams caught fire, and the old gods
of money and responsibility could not rear their ugly
heads. In the freedom of the "Ringed City," as I began to
call it, I fell into shackles so tight not even now can I
break their bonds. For it was here that fickle Fate,
bound and fettered my destiny to this tome.
"Gravis
get in here! You keep on feeding me this line that you have
been writing for this and that publisher. Where is the
proof? Where are your articles? Where is my
money?"
I try to stammer a few words about how
if I did ever get published I'd loose myself, but all that I
can do is spit out sour lies.
"Gravis...what in the world is wrong
with you? You have a talent, use it. I believe that you can
do it."
How
little he knows about me.
How
little does he know of what I can do.
How
little I believe in me.
That
was not the only meeting I had with my vocal benefactor, who
had happened upon me asleep in a gutter, damp, depressed,
and bedraggled. In one of his misdirected acts of kindness
he saved me, and for that he paid the price.
After a while, I fell in with a most
unusual publisher. A deranged man of the Xaositect faction,
who published works of so many variations that he could
never had made any money. One night, while I lay on under a
blanket of smog, he came to me and asked me to write a
volume containing the sum of all knowledge. He had a writ,
from a Guvner of high standing, which stated that all of my
work would be compensated at triple normal rates and all my
expenses attended. Greedily, I accepted this challenge, and
my thirst for knowledge grew anew. Now you know a parched
tongue once wetted may bloat up and chokes its owner. Such
is this insidious thirst for knowledge.
Chapter
Two: Unholy Ground
Sanspathos: The Lingering
City
I
arrived at my first location at what I took to be twilight.
An unsettling feeling of dread flowed out into the misty
streets from the fuming sewer gates that line the cobble
stone streets. The lanes curved around in perverse spiral
configuration, often intersecting in dimly lit incestuous
overpasses. No two paths ever crossed on an equal footing.
One always had to climb up or down moss encrusted stairs.
This would not have been so bad had the grow been dry, but
high atop a sea spire, Sanspathos hung precariously to a
cliff face among low lying clouds.
Above
the streets, hundreds of four and five story buildings of
sculpted stone stood gloomily. Their windows watched
every sod who passed by, and their floors whispered their
secrets to the walls. Oil lamps stained the Lingering
City, in dull yellow light, creating shadow for dark
thoughts to hide. Above, the streets few determined souls
travel. Few dare travel unless their lives are in
danger,or they are threatening another.
Above the streets every building is
an island, and every squatter a hermit. The people are
weary of those from outside their four walled worlds, and
often wage miniature wars against those on other floors.
I believe this intense introversion of such a people due
to the nature of the streets. It is often death to walk
the twisted streets, for along the roads cold hands reach
up through the sewer gates. These are the hands of those
who thirst for emotion, and hunger for flesh. These are
the hands of the under city.
Below
the streets lays another world. Here pasty faced shells of
humanity wandered dark hallways. Head shaven and wearing
rags, a thoughtless tide of humanity bumped and stumbled its
way through the muck filled streets of the under city. These
are the poor sods from whom the Mylochs have over fed. They
are but shells, neither alive nor undead, they exist only
out of hunger.
The Mylochs of Sanspathos are a
peculiar breed. Light blue skin stretched over a collection
of humanoid bones is how I would describe them. Their oblong
featureless faces sport only hawkish bone work. Deep hollow
eye sockets are accented by large bone ridges along the
eyebrows and cheeks. Further down, their bodies are always
shrouded with strips of rags made of coarse hair. Each
slender arms end in a collection of five thin tentacles,
which they use to inflict unbearable pain. Myloch physiology
is such that they feed of the pain and suffering of others.
Often they will only feed off of those who suffer willingly,
for that is the greatest of delicacies, know commonly as the
pain-feast. A small minority prefer forcibly causing pain to
others with instruments of torture, and only latter feeding
on their pain. To the majority this sort of barbary is one
of the worst perversions possible, however many who preach
against it are rumoured to lead the lesser cult.
After
some investigation I managed to learn of the true origins
of Sanspathos. According to an ancient text I found
within the confines of an abandoned library, Sanspathos
originated within the Grey Wastes. It was founded by a
group who had just escaped Carceri and sought to rid
themselves of their self-imprisoning ambition. The Grey
Wastes slowly worked its evil magics upon the inhabitants
of Sanspathos, and they lost their hopes and dreams.
Eventually Sanspathos became the home of a minor
divinity, a female goddess of natural death and decay.
Under her rule Sanspathos lingered through many a natural
disaster.
After
millennia, the Blood War came to Sanspathos and the fiends
of the Abyss brought a new weapon to bear. With a single
strike the Bells of Discordia fractured Sanspathos's
divinity and spilt the Maiden into three. The Fiends then
managed to slip Sanspathos out of the Grey Wastes with
little resistance. In the centuries that followed the first
mylochs were born from the blood of the founders. The
Mylochs filled the undercity with their human cattle, and
the fiends left the Lingering City to linger forgotten with
its treasure in the depths of the Abyss.

Chapter
Three: Abblerston
In
the course of my travels, I have stumbled a number of towns
that defy the current logic of our age. It is taken that all
places exist in only one place at a single time. With this
notion of space, we define planes in terms of their
geography. However, our immoral universe would have it, this
is not the case. Abblerston is the first of these
abbreviation of nature that I encountered in my
travels.
As fate would have it a Traveller can
never find Abblerston during the day. After wandering around
in the Boggywood for nearly a fortnight, after giving up all
hope, I managed to stumble on to this most humble of
hamlets. Built under the shade of the mangrove swamp,
Abblerston was merely collection of fourteen sod houses.
With round windows poking out between the great roots of
infernal mangroves, the homeliness of the place easily
disarms a weary traveller. Warm hearths and kind folk
provide a bit of respite from the cold marshes that strangle
the hamlet. With the taps a-flowing, and the stories
a-brewing, one can easily forget that they are still in the
Abyss.
As
it turns out, Abblerston's evil is much more subtle than
one would ever dare contemplate. The peaceful serenity of
this little bit of halfling paradise, has a heart as dark
and cold as midnight. The visitor's undoing is in the
hospitality and the comforts of home. Slowly, as the
night drags on into morning, the visitor becomes more and
more energetic. This elixir, however, is short lived. For
as the bloody sun rises upon the horizon, the illusions
of night fall away as bitter reality steps in. Decay and
blight taint the bitter mockery of Abblerston's daily
life. Once cheerful peasants slaughter late sleeping
visitors for tonight's feast. Survivors use mud, blood,
and bones to mortar and maintain the town. The sod walls
reveal their grizzly contents, as undead rats gnaw
feverishly on dry bone. Upon twilight and remaining
victims are sacrificed and served up to the next bundle
of guests.
Since my fate was already linked to
that of this work, I managed through a fluke of nature to
escape. Abblerston is what I call a border town, a place
that lies on two planes simultaneously. The only way to
travel from one to the other is by embracing the nature
of the other. By giving up all hope I slipped out of the
Abyssal day into the Grey Night, the same way I had
entered.
Upon
further study, I have learned that Abblerston was once a
community run by an infamous Cobbler's Guild, which served
merely as a front for a group of necrophiliacs. Their warped
obsession with the trappings of the dead eventually drove
them from all other holdings. Eventually they founded a
town, producing shoes by day and preforming rites best left
undescribed by night. Over time their feasting and work
became religion, and their religion a god. The realm was
trapped between the random violence of the Abyss, and the
cold uncaring Grey Wastes. Today only the god remains
fractured in the form of the inhabitants of Abblerston,
continually worshipping itself in a gory tragedy of
self-devotion.
Chapter Four:
Dialogues with a Hag
In
my travels, I have met more people than I care to
contemplate, and made more enemies than I could ever hope to
vanquish. Yet, there is one person I would like to mention.
A hag of great knowledge and little good. Her insight into
the nature of evil is a work to behold. I swear she could
have even the most pristine of Devas trading in his holy
sword for a fiery scourge. I asked her a number of
questions, and rarely received straight answers. Here I have
recorded a number of her most obtuse replies.
(Regarding the nature of
evil)
"Evil?
Evil is forcing people to act against their nature. Evil
is to be filled with ambition. To be evil is to strive to
make the world a better place. To be evil is to live
worrying about what is right. To be evil is to hold
anything with higher regards than it deserves."
(Regarding the nature of
good)
"Good?
Good is to allow people to act naturally. Good is to lack
the stain of ambition. Good is to leave things alone.
Goodness is a quality where one appreciates things for
what they are, not what you want them to be."
(Regarding which are
you)
"To
that question you will not find a sufficient answer, for
the fault lies not in the truth, but in the
asking."
(Regarding truth)
"Truth
is an excuse for being uncreative, a poor man's ticket to
an easier life. Now if you'll excuse me my larva need
herding...."
Still,
after all these years I wonder what am I, what am
I.
Chapter Five: Remains
of the Day
If
one can do good by avoiding evil, then the Blood War must be
the holiest of all wars. Its immensity and cruelty dwarf
even the majesty of the gods. Its sanguine humour, and gory
repartee is an act so moving even a Bleaker can be brought
to tears.
In
my travels, I have often found myself trapped in its
wake. Tides of lemure and dretch wash up and down the
battlefield, threatening to drown the unfortunate in
bloodshed. Amnizu captains pilot their fiery magics, and
bring their earth scorching artillery to bare. Seas of
lesser Tanar'ri engulf islands of Baatezu strength.
Eventually the islands wear away, and fall beneath the
sea.
In the company of a particular hag,
I plucked and plundered my way through the remains of
another day in the life of the Blood War. Seas of molten
rock and forests of skeletal charcoal trees were all that
remained. Smoking rocks and acid coated sides of dry
river beds. Black smoke hung low in the air, hiding all
traces of the blood red sun.
The
occasional skeleton would reach up through a pile of ashes.
While mountains of seared flesh marked the last stands of
the Baatezu legions. And among these newly made hills and
plains of desolation and despair, scavengers of all types
and races stripped the dead of their last shreds of
dignity.
I manage to talk to a couple of these
strong stomached beings, while fighting off many a wave of
nausea.
I hope one day to record more of
the tome into this mimir.


Copyright 1997 text by David Goehrig
(aka Randir)
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