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MARTIKEN
SOLITZ
Copyright 1999 by
Ryan
Hart, art by
Karl
Mikalsen
( Planar / male
tiefling / fighter 18 / CG )
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Lots
of names can be overheard in the pubs and gutters of Sigil,
but nobody really cares about them. A name on the Ring is
little more than a distinguishing feature, like a scar or a
fancy cloak, something to identify a basher. Some names are
less identifying than others, 'Raph's, 'Nale's, and
'Martiken's are a green a dozen. But one name can usually be
dropped anywhere within a stone's throw of a portal and be
identifiable: Martiken Solitz.
But
don't trust the name or the reputation. The last time anyone
checked, there were also a dozen or so 'Martiken Solitz's
running around, not counting the real deal or the two score
who've already ended up in the dead book. The problem is the
name's famous, the guy isn't. Martiken never needs to worry
about being recognised, because due to tavern talk, he
supposedly stands 8'3", weighs about 300 pounds of solid
muscle, and resides on Nessus, Mount Celestia, and Krynn,
all at the same time.
In
truth Martiken is a small man, about 5'6", rather slight of
build, pale-skinned, with unruly hair and an unassuming
smile. Of all the berks running around with his name, you'd
assume that the leather clad traveller with the twin
greensteel broadswords was some hick from a tiefling
village, or some kid of a Clerk's Ward high up, or anything
but one of the premier plane-walkers of his day. But he
is.
A
little less than thirty years ago, some tiefling imprisoned
in the Abyss gave birth to a cambion's child. The fiend was
the son of Graz'zt, chant goes, rumoured by some to be
Rule-Of-Three
himself (Martiken, when confronted with a question about
their relation, will sheepishly smile and say "I should be
so lucky." The cambion philosopher was quoted as saying "The
boy is nothing like me save for thought, action, and
motive.") The boy was highly valued for the planar energy
inside him (it's rumoured that the magic in his swords is
actually an extension of his aura, which would explain his
fighting ability) and trained as a warrior almost from
birth. He was rumoured to have slain his first fiend at the
age of five, but that's just a rumour, after all. The only
cold hard fact is that Martiken, having already become a
great swordsman at a young age was liberated from the
tanar'ri by the Desidarian.
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SEE
ALSO:
- Cage
Rattlers:--
- Clarion
the Guardian,
Magnum
Opus
- Uncaged:
Faces of Sigil:--
- Kylie
(p.56),
Rule-Of-Three
(p.84).
- Planes
of Chaos:--
- The
Desidarian
are a group described in the Planes of Chaos Boxed
Set (apparently...I
can't find them in there myself any more; if anyone has a
page reference I'd be delighted to hear from
them...)
- Mapping
Infinity:--
- Some adventures of
Burbank
Ralopolis are
detailed on the pages.
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Since
then his actions have been lost in tall tales and vicious
lies. Others impersonating him have performed more than one
of the adventures attributed to him, and he has undoubtedly
left his best tales untold. Those who know him personally
(including Erin
of the Sensates, who claims to know him very
personally) identify him as an affable, well-tempered man,
who always seems to be plotting something. All who have met
him, even in passing, remark on his pure heart and his
trusting manner. Martiken is the type of person who is very
reactive, he explores new situations and then deals with
them as he sees fit. Often, his motives place him in
alliance with Clarion
the Guardian, as Clarion
will approach him with a situation, Martiken will
investigate, and correct the situation. No side ever seems
happy with the outcome, except for Martiken, but all those
will accept that his actions, while pragmatic, are fair and
equable. Martiken seeks to have all people well treated, and
acts to do the greatest good for the greatest number. The
Harmonium disapproves of him greatly, as he acts without
reason or regard for the law, but he's well-loved by the
Bleakers and Free-Leaguers, as he acts totally in accordance
with his own conscience and nothing else.
Even
those who know and deal with him on a regular basis know
little of him. He travels inconspicuously, and almost is
never associated with his reputation. He is an amazing
swordsman, and is usually considered the best (he's left a
long line of carnage in his wake, and despite the many
impostors, its rather easy to figure out who's real when the
swords start to fly. Nobody, and I mean nobody, has ever
even claimed to beat him). Also, his knowledge of the planes
is unparalleled. He's done nothing but planewalking for the
last fifteen years of his life, and in that time has
discovered more pocket dimensions and hidden paths than
anyone'd care to shake a stick at. Martiken has studied and
learned almost everything one possibly can relate to
swordsmanship and planar travel, and his services as a guide
are unapproachable.
Chant
goes that a few years ago, one of the Lords of the Nine sent
out a small army to retrieve a stolen artifact. The artifact
itself was of no true value, except to a small cult of
paladins on Mount Celestia. But one of the fiend's
lieutenants was rumoured to have leaked the real reason the
Lord went berserk: he found the words "Marti was here
scrawled" in his treasure chamber. The Athar explorer
Burbank
Ralopolis has been quoted
as saying "I'd do almost anything to work with Martiken.
Except pray."
To
hire him, one must first find him. The elusive and affluent
tiefling, though, is difficult to locate. If
Kylie
owes you a favour, you can find him; the two are supposedly
more than friends (though it may be a simple partnership;
the two have access to inordinate amounts of information, so
they might simply rely on each other for that). He's been
identified at The Crazy Gith tavern talking to
Magnum
Opus, and some of her
finds have been attributed to him (often to her chagrin).
Her Musée
Arcane is the only other
haunt he has. Martiken likes to keep moving, and explore.
His entire life is a mystery to all but him. The best way is
to start up a game of cards in a seedy inn, and maybe a
small man bearing two green swords'll approach you. He'll be
pleasant, asking about your travels ask if you have any
problems, and probably tell a few jokes. He just might help
you. But you'll never know it's him.
No
one really does.



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